FIM92 and IGLA now lock on to air vehicles at both lower altitudes and longer distances.The burst versions of these weapons give the player a reduction in horizontal recoil for greater control. M16A4 and M4: These weapons have been adjusted for the increased recoil they now have.G36C: Vertical and First Shot recoil amounts reduced.M4A1: Recoil amounts slightly increased.M16A3: Recoil amounts slightly increased.M416: Vertical, Horizontal, and First Shot recoil have all been reduced to make this weapon clearly different from the M16A3.MG36: Vertical recoil reduced to make this weapon more controllable.SG553: Horizontal recoil reduced to help make this weapon more controllable.Competing weapons like the SG553, G36C and M416 have been improved to also increase viable player choice in primary weapons. Specifically, the M16A3 and M4A1 have increased recoil to make them less attractive in all situations. Slightly reduced the range penalty for the suppressor on 5.56mm, 5.45mm, and 6.5mm weapons: AR, Carbine, and LMG.Ī select set of weapons have had their recoil adjusted based on joint community feedback and statistical analysis to provide greater balance in the weapon choices players make.Slightly reduced the range bonus added by the heavy barrel on the 5.56mm, 5.45mm, 6.5mm Assault Rifles.Increased the minimum range of the 40mm Flechette and tightened the cone of fire for more consistent damage levels.Increased bullet velocity for the coaxial HMG, making it easier to hit targets over longer ranges.Slightly reduced the range penalty for the suppressor on the SCAR-H.12 Gauge buckshot close range damage has been slightly increased.The AA guns now also properly do damage to MBTs again. AA: Slightly increased the damage of the AA against infantry, the AA was simply over nerfed in a previous update.12G Frag rounds: These rounds have been adjusted to do their damage in a smaller area but to be more consistently apply the maximum possible damage.Its recoil has been reduced for a smoother burst action to counter the reduced damage. M93: Reduced the M93R's damage and range, as it was an obvious go to pistol compared to the M9/MP443.M1911: Increased the minimum damage of the M1911 to make it fit better between the Magnums and the M9/MP443. ![]()
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